Description
A workshop for second language teachers keen to explore gamification as a means of engaging and motivating learners.
Gamification of learning uses video game design to influence learner behaviour. Elements of gamification include self-paced & student controlled learning, immediate feedback, narratives and characterisation and opportunities for collaboration & problem solving. Presenter Laura Wimsett will provide examples of Year 9 Indonesian language learning context using Classcraft. However, skills and knowledge learned in this session can be applied to any language.
Participants of this workshop will:
• Learn a new platform
• Explore a rich learning context and a range of tasks which can be adapted for a range of year levels and languages
• Learn a new platform
• Explore a rich learning context and a range of tasks which can be adapted for a range of year levels and languages
Presenters
Laura Wimsett
Laura Wimsett is Acting Head of Languages and Digital Learning Facilitator at Wesley College. She has held a variety of roles in Education across the years, working in schools as well as in curriculum development and e-learning. Laura’s specialities include innovative use of everyday technology in the Languages Classroom, task design and assessment. Most recently, Laura has been playing with Virtual and Augmented Reality in the Languages classroom as well as Gamification
Terms & Conditions
Please click here to view our general terms and conditions
Segments
Event Segment
Date / Time
6 Nov 2019 Starts: 08:30 Finishes: 14:30Delivery Format : In Person
AISWA Training Room Suite 6A (First Floor)
PL Hours : 5.50
Learning Area
- Languages
School Area
- Secondary (7-10)